Accepted Abstracts

  1. Chien, S.-F., Deng, Y. (2014). Games as Means to Teach and Investigate Design Strategies. National Cheng Kung University / National Taiwan University, Taiwan.
  2. Chisik, Y. (2014). Around the World in 8 Participatory Design Workshops. University of Madeira, Portugal.
  3. De Schutter, B. (2014). Designing for Older Adults: Differences between Players and Non-players . Miami University, US.
  4. Dodero, G., Gennari, R., Melonio, A., Torello, S. (2014). Cooperative Learning for Co-designing Serious Games at School: a Case Study. Free University of Bolzano, Italy.
  5. Dormann, C. (2014). Participatory Design for Social Change Games: a Framework for Participation. University of Ottawa, Canada.
  6. Gerling, K., Linehan, C. (2014).  Exploring Player Abilities to Create Challenging Games: When Participatory Design Exposes Vulnerability. University of Lincoln, UK.
  7. Harrer, S. (2014). From Loss and Grief to Game Design: Working with the Experience of Bereaved Mothers. University of Vienna, Austria.
  8. Iacovides, I., Cox, A. L. (2014). Designing Persuasive Games through Competition. University College London, UK.
  9. Laporte, L., Zaman, B. (2014). Participatory Design for Designing Computer-programming Games. KU Leuven, Belgium.
  10. Menestrina, Z. (2014). Professional Training, Serious Game and Participatory Design. University of Trento, Italy.
  11. Perry, D., Aragon, C. (2014). Game Co-Design for Bioinformatics and Cyber Learning.  University of Washington, US.
  12. Vanhoucke, M., Vandevelde C., Ingels, J., Hamon, G., Saldien, J. (2014). Serious Game as Educational Tool for Safety and Prevention. Howest / UGent, Belgium.
  13. Wyeth, P., Rodrigues, B., Crichton, A., Chen, C.-H. (2014). Participatory Serious Game Design: Building on Multiple Perspectives and Valuing All Contributions. Queensland University of Technology, Australia.