Submissions should contain case studies or reflexive accounts of experiences with participatory design and/or serious game design (approximately 500 – 1500 words). In particular we welcome visuals and videos to illustrate these narratives. Case studies and reflexive accounts will be encouraged to address, while not being limited to, the following questions:
- How does expertise influence power dynamics between different stakeholders? How should future players be involved in the design of game systems if they do not understand how game systems work, or equally if they don’t possess domain expertise?
- How should we build on the perspectives, values, and ideas of players if, as politically incorrect as it sounds, these are not game-friendly, clash with the design aesthetics of game designers or contravene evidence from learning theories?
- Given the type of stakeholders involved in serious games design, what are the value dilemmas that can occur and how can these be overcome by fostering intragroup or co-design dynamics?
- What do researchers and users expect from participatory design and are these expectations realized in participatory design projects?
- In light of the empowerment focus of participatory design, how can we use game design processes to empower users, and what do we do when users do not want to be empowered?
- How might we use participatory design to foster an accountability culture in relation to the promise of serious games? How do we identify and address tokenism?
Accepted participants’ narratives will be made available and shared with other participants through the workshop’s website. Prior to the workshop participants will be asked to read these narratives and to add comments, questions or sum-up what they took away from each contribution. During the workshop we will use mapping methods to synthesizing emerging themes and to productive practices. The outcome of the workshop will be a future agenda to benefit serious game design processes, publishable in both academic as more applied channels.
- Submission deadline: September 3, 2014
- Submissions need to be sent to a.vasalou[at]ioe.ac.uk
- Notification: September 8, 2014
- Workshop date: October 19, 2014
- Workshop venue: the Radisson Admiral Hotel in Toronto Harbourfront
Please note that to attend the workshop you must register for both the workshop and for at least one day of the main conference. The reason for this policy is that workshops are supposed to be a part of the CHI Play 2014 conference, not separate events that happen to be in the same location at the same time. The intention is that people will be attending the conference as well.